1 using UnityEngine;
2
3 namespace
ProceduralToolkit.Examples
4 {
5     
public class SkyBoxGenerator : ConfiguratorBase
6     {
7         
private const float generateInterval = 5;
8
9         
private float nextGenerateTime;
10
11         
private void Awake()
12         {
13             GeneratePalette();
14             SetupSkyboxAndPalette();
15         }
16
17         
private void Update()
18         {
19             
if (Time.time > nextGenerateTime)
20             {
21                 nextGenerateTime = Time.time + generateInterval;
22                 GeneratePalette();
23             }
24
25             UpdateSkybox();
26         }
27     }
28 }


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